We are literally at a point where some Windows games run better and are easier to support on non-Windows systems.
There's still plenty of quirks to work around...but at least when I have problems, I can usually get 10 different results from a bunch of guys on forums who had my same problem. With Windows errors, I'm literally getting Windows System Administrator answers for corporate middleware products.
I saw a #toot once that said something like:
Why people talk about #Linux? I like having sex.
I mean, yes, some things in life are massively overrated and people find they waste a lot of their life obsessing over it.
Linux on the other hand is a really great #OpenSource operating system! 💫
Looks like #Narrascope is in trouble (due to the hybrid remote/in person model skewing towards remote attendance), and could use sponsors. Go here to donate (as an individual or a game studio):
Please boost linked post about NarraScope donations: https://mastodon.gamedev.place/@IFTF/110391108205456938
I'm the treasurer, I'm the one who has to stare the numbers in the face.
We are also looking for new sponsors who are not institutions! Which is to say, you.
https://narrascope.org/pages/sponsors.html
If you are registered as an online attendee, you are getting two days of the best talks and presentations about narrative games -- free.
And, I'm afraid, we could really use your support right now. More on the current situation in this thread: https://intfiction.org/t/narrascope-is-asking-for-your-help/62442
Thanks.
Do not organize conferences in Florida. After July 1, 2023, your #transgender attendees will not be legally allowed to use public restrooms.
Organizing a conference in #Florida puts all your attendees, not just your trans guests, at physical, emotional, and legal risk.
Wrote a blog post about wrapping up work on three different games with three different classic adventure game devs (Ken and Roberta Williams, Lori and Corey Cole, and Scott Adams). Great learning experience, but exhausting in many ways!
https://cidney.org/2023/05/11/all-wrapped-up.html
#IndieDev #AdventureGame #InteractiveFiction #ColossalCave #SummerDaze
At some point should actually style my personal website. Right now it has no CSS and is pretty much as inaccessible as possible because I was getting too much spam. (Unfortunately when I was working on Colossal Cave Adventure people found me more approachable than the Williamses and were contacting me directly on my personal site about stuff that really needed to go to them.)
Time for the formal #GetFediHired post!
I have varied developer experience going back to the 90s. Front, back, apps, engines. I've spent a lot of time on game design tools -- game languages and VMs and interpreters.
If you want to build a toolset for your users to go creatively wild, we should talk. Doesn't have to be games.
(I recently spent a couple years building a narrative/dialogue engine for a multiplayer game, but a big layoff hit. Now I'm looking again.)
Thanks.
I'm rather burnt out and exhausted by fedi drama these days, and... need to be able to have a way to connect with people that doesn't totally destroy my sanity.
My partner and I have been having some heated arguments about defederating from dot social. They're a gadfly urban planning jouranlist/researcher, though, and *want* a Twitter-like experience, and would have no problem with Twitter if it weren't for the influx of transphobia post-Musk.
I' ve also considered trying to moderate a more general adventure gaming instance, but... that will effectively become a full-time job, and I'll need other moderators to make it worth doing. And it'll be bad for my mental health in general.
Having a self-hosted instance has been a great learning experience, and I probably want to keep it up for non-gamedev-related things, but as more and more indie devs are migrating to the fediverse and having analysis paralysis on how to get started, I want to be able to recommend the path I'm taking myself.
Definitely pondering moving back to a gamedev-focused instance (either @cidney@mastodon.gamedev.place or peoplemaking.games .
I’ve done game design and narrative design. My adventure games were #ConquestsOfCamelot #ConquestsOfTheLongbow. Spent 6 years at Zynga on mobile games.
I’ve written non-fiction books, most notably Writing for Animation, Comics, and Games: https://www.routledge.com/Writing-for-Animation-Comics-and-Games/Marx/p/book/9780815379379
Heya folks, I'm still #LookingForWork
I'm a disabled queer gamedev, I do First Person Animation, and I really like working with Animation Blueprints and Control Rig in Unreal (and with Unreal in general) and I've got over 3 years of experience in the industry.
Website: https://vivi.the.enbywit.ch
E-mail: vivi.the@enbywit.ch
“AI and Data Scraping on the Archive - Archive of Our Own”
"We’d like to share what we’ve been doing to combat data scraping and what our current policies on the subject of AI are."
Unsurprisingly sensible. https://archiveofourown.org/admin_posts/25888
In our latest episode Seoirse, Tomas and Laura finally get together for the first time this year to discuss their favourite adventure games of 2022. Some may surprise you... Link below and anywhere you listen to podcasts!https://adventuregamespodcast.com/podcast/2023/1/27/favourite-adventure-games-of-2022
Game dev, writer, programmer, consultant. Admin of city-of-glass.net. She/her. On fedi exclusively since 2016.
#AdventureGames #ArtWithOpenSource #GameDev #IndieDev #Emacs #FLOSS #LGBTQ #Writing #InteractiveFiction #vegan