The other day, I released an update to my Ludum Dare 47 game. It's been ported to Godot; with some improved art and animation. I've been trying to evaluate whether to stick with Unity or not for the full-length adventure/RPG I'm designing.

End result: I hate how bloated Unity is, but I'm concerned by how much longer it takes me to be productive in Godot. (Original game took 48 hours, I spent at least a week in total on the port.)

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